Albion
DC Comics - Wildstorm
Softcover Trade Paperback
174 pages
$19.99
ISBN 9781401209940
Contributors: Alan Moore, Leah Moore, John Mark Reppion, Shane Oakley, George Freeman, Todd Klein, covers by Dave Gibbons, and introduction by Neil Gaiman
Reprints: Albion #1-6 (of 6)
Synopsis: A disenfranchised British young man named Danny makes a startling discovery - the silver age comic book heroes he loves to read about really existed. The proof lands in his lap when he meets Penny, the daughter of a famous hero. In reality the heroes and villains were imprisoned by a fearful government for over twenty years and their existences were erased.
Penny and Danny begin piecing together the mystery of the missing heroes/villains. They uncover an actual villain and plan a daring rescue to find Penny's father. Meanwhile at the prison, a criminal AI has predicted a cataclysmic event - coincidence or will the golden age of wonder live again because of the dreams of the young?
Pros: Decent premise by Alan Moore, great covers by Gibbons, revives old '60s & '70s British comic book characters, a lot of characters with distinct personalities
Cons: Art is highly stylized (like Phil Hester), premise might not actually work, Alan Moore plotted this story - he did not actually write or script it
Mike Tells It Straight: Moore plots and his daughter/son-in-law layout/script this attempt to revive actual silver age British heroes (owned by IPC Media). It works as an alternative to traditional hero universes - what if all the heroes and villains were hidden and locked away from the public? Had some spinoff series including Albion Origins, Thunderbolt Jaxon, and Battler Briton. Not a bad series, but the covers by Gibbons are misleading as the interior art is not realistic (which would have been a big positive considering the alternative superhero nature of the story). If you hadn't noticed, the revival didn't really work (mostly because of the pathetic state of pamphlet comics these days). A decent series, not must-read material, and Moore's proteges didn't completely @#$% it up.
TO BUY and Recommendations:
If you read comic books, wait-for-trades, or love collected editions then you're in the right place! I've personally read every book reviewed here and work hard to give you enough information for making that decision on what to buy next!
Friday, August 12, 2011
We3 Review
We3
DC Comics
Softcover Trade Paperback
104 pages
$12.99 (2005)
$24.99 (2011) Hardcover
ISBN 9781401204952
Contributors: Grant Morrison, Frank Quitely, Jamie Grant, and Todd Klein
Reprints: We3 #1-3 (of 3)
Synopsis: Lost pets are transformed into deadly cybernetic killing machines for secret US military testing. The most successful group of test subjects, dubbed "We3" are a trio of dog, cat, and rabbit. Their cybernetic enhancements give them advanced cognitive abilities like limited speech and weapons to complement their natural traits - the cat has powerful claws, the rabbit "poops" pellet-like land mines, and the dog has a powerful tail pulse cannon.
Funded through off-the-books money by a senator up for reelection and meant to replace human combatants in warfare - We3 are decommissioned and Weapon 4 (a cybernetically enhanced bulldog) is green-lighted for mass production. The scientist in charge of We3 is tasked with their disposal, but has grown attached to them and believes they deserve a better fate. She allows their escape and the head scientists and US military must stop the powerful weapons before they enter a nearby densely populated city.
Pros: Stunning art by Quitely, great writing/concept by Morrison, nominated for an Eisner award - best limited series
Cons: Ending is less believable/too nice, quick read
Mike Tells It Straight: This ain't no Homeward Bound because these animals can blow your face off. Morrison's story is well-balanced and has a good anti-cruelty to animals message. Quitely raises the bar on his art with intricate action sequences meant to mimic pacing found in Japanese manga. Overall a quirky, interesting read and very well done. Not recommended for the kiddies due to the gory violence and despite the cute animal heads poking out of the cyberdeath machines. Deluxe hardcover released this year (2011) with lots of extras.
TO BUY and Recommendations:
DC Comics
Softcover Trade Paperback
104 pages
$12.99 (2005)
$24.99 (2011) Hardcover
ISBN 9781401204952
Contributors: Grant Morrison, Frank Quitely, Jamie Grant, and Todd Klein
Reprints: We3 #1-3 (of 3)
Synopsis: Lost pets are transformed into deadly cybernetic killing machines for secret US military testing. The most successful group of test subjects, dubbed "We3" are a trio of dog, cat, and rabbit. Their cybernetic enhancements give them advanced cognitive abilities like limited speech and weapons to complement their natural traits - the cat has powerful claws, the rabbit "poops" pellet-like land mines, and the dog has a powerful tail pulse cannon.
Funded through off-the-books money by a senator up for reelection and meant to replace human combatants in warfare - We3 are decommissioned and Weapon 4 (a cybernetically enhanced bulldog) is green-lighted for mass production. The scientist in charge of We3 is tasked with their disposal, but has grown attached to them and believes they deserve a better fate. She allows their escape and the head scientists and US military must stop the powerful weapons before they enter a nearby densely populated city.
Pros: Stunning art by Quitely, great writing/concept by Morrison, nominated for an Eisner award - best limited series
Cons: Ending is less believable/too nice, quick read
Mike Tells It Straight: This ain't no Homeward Bound because these animals can blow your face off. Morrison's story is well-balanced and has a good anti-cruelty to animals message. Quitely raises the bar on his art with intricate action sequences meant to mimic pacing found in Japanese manga. Overall a quirky, interesting read and very well done. Not recommended for the kiddies due to the gory violence and despite the cute animal heads poking out of the cyberdeath machines. Deluxe hardcover released this year (2011) with lots of extras.UPDATE 8/17/2011
The We3 hardcover edition has been released with a ton of extras including:
- Tons of sketches
- Ten extra story pages
- Background on Dr. Roseanne Berry's life including revelation of a recent loss in her life
- Expanded fights scene with Weapon 4 (bulldog) vs. Weapon 3 (rabbit)
- Dog and cat realize cybernetic devices are not part of them and take them off
Thursday, August 11, 2011
Wisdom: Rudiments of Wisdom Review
Wisdom: Rudiments of Wisdom
Marvel Comics
Softcover Trade Paperback
144 pages
$21.99 (2007)
ISBN 9780785121237
Contributors: Paul Cornell, Trevor Hairsine, Manuel Garcia, Mark Farmer, Paul Neary, Joe Caramagna, and Guru eFX
Reprints: Wisdom #1-6 (of 6)
Synopsis: Pete Wisdom (foul-mouthed mutant and former member of Excalibur ) leads a team of misfits for MI-13 dealing with any weird happenings in England. He is a busy man because things get very weird. The team includes:
Wisdom is the greatest architect of self-inflicted misery and his adventures must always end in tragedy. Building a home at MI-13 and pulling together a team against considerable odds can he possibly break the cycle?
Pros: Action-packed roller coaster ride, some good dialogue, decent art, Marvel MAX - its got mature themes (swearing, sexual situations), Cornell brings Killraven into main Marvel continuity
Cons: Apparently MAX means more swearing and violence, but no nudity! No backstory given for any of the characters and events happen so quickly its easy to get lost, art switch from Hairsine to Garcia after two issues is noticeable (especially Wisdom - he's not consistently portrayed), Cornell needs a good editor to reign in his plots a bit
Mike Tells It Straight: Paul Cornell is known for his writing on BBC's Doctor Who television series. His comic book writing is rough, playing fast-and-loose with plot details to emphasize widescreen action (a la Warren Ellis' The Authority) and shock moments. Marvel did two things right here - got a British writer to write British characters (although this causes some mild confusion for American readers) and put Pete Wisdom in a MAX format book. Although Wisdom is not compelling or deep enough to carry a solo title he works well on a team, which this book essentially is. This mini-series was a precursor to Captain Britain and MI-13 (after New Excalibur ended) continuing with writing by Paul Cornell. Overall a slightly mediocre read due to the writing and art switch, but must-have for CB&MI-13 fans and still entertaining.
TO BUY and Recommendations:
Marvel Comics
Softcover Trade Paperback
144 pages
$21.99 (2007)
ISBN 9780785121237
Contributors: Paul Cornell, Trevor Hairsine, Manuel Garcia, Mark Farmer, Paul Neary, Joe Caramagna, and Guru eFX
Reprints: Wisdom #1-6 (of 6)
Synopsis: Pete Wisdom (foul-mouthed mutant and former member of Excalibur ) leads a team of misfits for MI-13 dealing with any weird happenings in England. He is a busy man because things get very weird. The team includes:
- Tink - a fairy dissident
- John the Skrull - a Skrull who likes to impersonate John Lennon of the Beatles
- Captain Midlands - an English version of Captain America
- Maureen Raven - a clairsentient
Wisdom is the greatest architect of self-inflicted misery and his adventures must always end in tragedy. Building a home at MI-13 and pulling together a team against considerable odds can he possibly break the cycle?
Pros: Action-packed roller coaster ride, some good dialogue, decent art, Marvel MAX - its got mature themes (swearing, sexual situations), Cornell brings Killraven into main Marvel continuity
Cons: Apparently MAX means more swearing and violence, but no nudity! No backstory given for any of the characters and events happen so quickly its easy to get lost, art switch from Hairsine to Garcia after two issues is noticeable (especially Wisdom - he's not consistently portrayed), Cornell needs a good editor to reign in his plots a bit
Mike Tells It Straight: Paul Cornell is known for his writing on BBC's Doctor Who television series. His comic book writing is rough, playing fast-and-loose with plot details to emphasize widescreen action (a la Warren Ellis' The Authority) and shock moments. Marvel did two things right here - got a British writer to write British characters (although this causes some mild confusion for American readers) and put Pete Wisdom in a MAX format book. Although Wisdom is not compelling or deep enough to carry a solo title he works well on a team, which this book essentially is. This mini-series was a precursor to Captain Britain and MI-13 (after New Excalibur ended) continuing with writing by Paul Cornell. Overall a slightly mediocre read due to the writing and art switch, but must-have for CB&MI-13 fans and still entertaining.
TO BUY and Recommendations:
Tuesday, August 2, 2011
Cla$$war Collected Edition Review
Cla$$war Collected Edition
Com.X
Hardcover
210 pages
$24.99 (2009)
ISBN 9781607438168
Contributors: Rob Williams, Trevor Hairsine, Travel Foreman, Len O'Grady, Ed Deighton, and introduction by Andy Diggle & Craig Johnson
Reprints: Cla$$war #1-6 (of 6)
Synopsis: America developed a superhuman program after WWII with the help of a brilliant Nazi scientist and become the undisputed world superpower. The government created the first superteam - Enola Gay, employing them to safeguard national interests across the world and domestically. The team enjoys superstar status with all the trappings of fame - drug addiction, impropriety and mental illness.
I must say the story is largely derivative of other works (Superman, The Authority, Miracleman), but it gives us a somewhat convincing take on what the government would actually do with its very own superteam - i.e. complete and utter evil! I'll check out the final half of the series if they ever make it, but it seems highly unlikely unless Com.X suddenly makes money or a film gets produced.
TO BUY and Recommendations:
Com.X
Hardcover
210 pages
$24.99 (2009)
ISBN 9781607438168
Contributors: Rob Williams, Trevor Hairsine, Travel Foreman, Len O'Grady, Ed Deighton, and introduction by Andy Diggle & Craig Johnson
Reprints: Cla$$war #1-6 (of 6)
Their leader, The American is finally woken from blindly following orders by an ex-black ops agent Isaac, who shows him the truth behind what his country used him for over the years. Declaring war on his corrupt government, he must now deal with his former teammates who lack the motivation to break their chains in the Cla$$war!
Pros: Hardcover includes bonus intro story and lots of extras, nice concept and very dark
Cons: One more cynical superhero book with mediocre writing/art
Mike Tells It Straight: Cla$$war is an action-packed mini-series inspired by conspiracy theories and rendering a tainted view of government controlled superhumans. It suffered from an inconsistent publishing schedule and creative switch with Hairsine drawing the first half and Foreman the latter. The story was originally planned for a twelve issue run with this book collecting the first half.
I must say the story is largely derivative of other works (Superman, The Authority, Miracleman), but it gives us a somewhat convincing take on what the government would actually do with its very own superteam - i.e. complete and utter evil! I'll check out the final half of the series if they ever make it, but it seems highly unlikely unless Com.X suddenly makes money or a film gets produced.TO BUY and Recommendations:
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