Saturday, May 7, 2016
Tuesday, January 20, 2015
Image Comics - Wildstorm
Comic Book Mini-Series
32/ea. = 128 pages (1995)
$2.50/ea. = $10.00
Published: Wildstorm! #1-4 (of 4)
Contributors: Aron Wiesenfeld, Walt Simonson, Louise Simonson, John Workman, Joe Chiodo, Mike Heisler, Simon Furman, Allen Im, Dan Panosian, Richard Starkings, Wendy Fouts, Mark Pacella, Wildstorm FX, Mike Zeck, Scott Beatty, Randy Green, Bob Wiacek, Bill Oakley, Byron Talman, Quantum Color FX, Drew Bittner, Jeff Johnson, Scott Kolins, Ominious, Brad Vancata, Nathan Lumm, Michael Friedman, Ryan Odagawa, Mark McKenna, George Davis, Merv, Tom Raney, Randy Elliot, John Tighe, Gina Going, In Color, Sarah Becker, Rick Ketchum, and Tony Kelly
Synopsis: Anthology series with short stories starring:
- Gen13's Roxy and Grunge save a little boy and his parents from two kidnappers at the airport
- A mysterious naked man wanders into a museum and dons a set of armor from several hundred years ago. He doesn't speak English, is covered in what appear to be mystic tattoos, and is unusually strong. Then he leaves the museum into a bustling metropolis and begins wreaking havoc. He makes one big mistake by crossing paths with Deathblow.
- Spartan is on a solo mission to investigate a suspicious shipping facility. He runs into the Black Razors from International Operations ("I/O"), but will they trust a covert team's android leader? It may mean the difference between life and death when a group of Hunter/Killers show up.
- Taboo remembers her harsh training under the lethal Pike of The Cabal. He gives her a mission to assassinate a scientist and if she fails - death to all quitters. When the scientist turns out to be linked to her past can she still carry out the task?
- Union patrols the city and seemingly discovers a runaway alien riding a cybernetic gorilla. He naturally steps in, but something seems wrong with the scene.
- Nautika and Sunburst of Stormwatch are on an ocean cruise discussing their future. Nautika is trying to convince Sunburst to rejoin the team after he was paralyzed in a battle. The two are suddenly attacked by a group of masked terrorists.
- Strafe, better known as Malcolm King, is Jackson King's younger brother. Jackson is the field leader of Stormwatch. Malcolm was recently released after his father, the villain Despot, tried to destroy the team and used Malcolm as his pawn. Malcolm is feeling guilty for what he's done under the influence of his father and goes to a bar for some down time. Too bad there's always some knucklehead trying to start something. Well, you really shouldn't try it with a telekinetic.
- Fahrenheit is a strong member of Stormwatch, but we learn her tragic origin and how her powers were originally a curse.
Pros: Detailed art and covers by Wiesenfeld, spotlight on some peripheral characters from the Wildstorm universe
Cons: Terrible stories, worse dialogue, lame characters, and mostly awful (amateur) art
Mike Tells It Straight: I found this series in the quarter bin and thought it would be wizard to check out some pre-DC buyout Wildstorm stories from the retro 1990s. Ouch, this series is terrible and reminded me of all the things I tried to forget from that infamous time period. Wildstorm Studios attempted an anthology book (similar to the long-ish running Marvel Comics Presents) which usually had a veteran artist anchoring each issue to allow features from young artists or stories starring peripheral characters. It was supposed to be an ongoing, but lasted only four issues for reasons I will spell out below.
The book was anchored by rising star Aron Wiesenfeld who gives the best art performance by far, but his story lacks any real emotional maturity or appeal. It looked kinda neat - that's all. The rest of the art is terrible. Even veteran star Walt Simonson's art looks like crap when applied to Gen13. The writing is also really bad and this short series is best left forgotten (whatever happened to Aron Wiesenfeld anyway? - find out here).
TO BUY and Recommendations:
Sunday, January 4, 2015
DC Comics - Wildstorm
$75.00 (2014) Omnibus
$75.00 (2010) Absolute Edition Vol. 2
$24.99 (2010) Hardcover
$17.99 (2010) Trade Paperback
Contributors: Warren Ellis, John Cassaday, Laura Martin, and Richard Starkings
Reprints: Planetary #19-27 (of 27)
Synopsis: Elijah Snow started out as a mysterious recluse who was recruited into the Planetary organization, a semi-covert group of modern archaeologists focusing on uncovering the history of the world. He began as the third member of Planetary's field team including Jakita Wagner, perpetually bored superwoman, and The Drummer, technology savant and grunge rock burnout. Snow has uncanny abilities to reduce temperatures, is a rare 'century baby', born on January 1, 1900, and ages at a decreased rate. Planetary's greatest adversaries in their mission to gather secret knowledge is the clandestine superhuman group called 'The Four' who are the unknown manipulators of the world. They have a history with Planetary, but Elijah's memory has artificial holes and he's been struggling to find out.
|Snow begins to pull long buried resources|
Now that Elijah's memory blocks are loosened 'the game is afoot' as a particularly renowned Victorian detective would say (who was also Elijah's mentor in the early part of the century). He's no longer an unwitting pawn, but starts putting the Planetary organization's surprisingly vast resources to use in devising a plan against the Four. It's time for the final reveals as we learn the secret history of William Leather, what Jacob Greene really looks like, Randall Dowling's frightening power, and what price the Four paid to get their abilities.
Even while new mysteries are uncovered, such as a derelict space vessel which apparently transported a god-like being, Snow lays his traps. Using secret technology, like a trio of cosmic recorders called 'angels' as bait, he prepares for a final confrontation with the Four. It includes calling in favors from past allies such as John Stone, the ultimate secret agent. When he comes in from the cold, whose side will he really be on?
Elijah goes to a magician (or maybe a shaman) to get a reading on what the outcome will be with the Four. He goes on an impossible journey through the inner workings of the universe and comes out the other side with a new perspective. We finally learn the origin of the Drummer and how he ended up with Planetary. Just as Snow gets serious, the Four respond in kind. They're not above using an orbital death ray to vaporize Planetary's field team and they don't care who gets caught in the crossfire. Prepare for the ultimate showdown with the planet's fate hanging in the balance!
Pros: Cassaday's art at its peak - highly detailed yet very stylized, Ellis writes some complex and intriguing plots with heavy science fiction concepts, the series wraps up and answers all the questions, issues #19-20 were nominated for Eisner award in 2005 for best story, Cassaday won Eisner awards in 2004 through 2006 for best penciller/inker, awesome covers as always, we finally get a Drummer origin and he doesn't seem like such a one-dimensional character anymore
|Jakita Wagner takes on John Stone|
Cons: Long delay between third volume and this last collection loses some impact to the story (like get it over with already), final confrontation with the Four was somewhat disappointing, science fiction elements are just thrown at the reader and it gets confusing at times
Mike Tells It Straight: It took a long time for this final volume of Warren Ellis and John Cassaday's Planetary to get published (issue 27 came out 3 years after issue 26). See reviews of the first 3 volumes + crossovers here - Vol. 1, Vol. 2, Vol. 3, and Crossing Worlds. It's a larger collection than previous volumes (9 issues vs. 6 in each of the first 3 volumes) and I'm really glad DC didn't try to publish this in two volumes (especially considering how long between publication of later issues). Cassaday's art is at its peak in these issues and he was recognized as best penciller/inker for three years in a row (he worked on other series during this time as well including Astonishing X-Men with Joss Whedon). Ellis writes some great plot points, fun mysteries, and exciting science concepts. He wraps up the series nicely with a few big reveals and origins along the way.
First off, we get a two-part space mission which is utterly fantastic. Ellis writes an amazing science fiction tale which ends up just being a coincidence of Snow's revenge mission against the Four. It's beautifully illustrated by Cassaday and colored by Laura Martin. Just amazing stuff and nominated for an Eisner as best serialized story. Then things get weird as Snow visits a mystic who sets him on a bad acid trip. He seems to learn some unknown truth of the universe (a common side effect of psychotropic drugs) and continues his mission with greater resolve. We learn the secret origin of William Leather and the line Snow is willing to cross in order to accomplish his task of ridding the planet of the Four. Meanwhile Jakita and Drums are getting worried Snow is changing for the worse. Who wouldn't worry if your associate is doing drugs and torturing people?
|A fallen god drifting in space for eternity?|
|Cassaday's art is extremely detailed!|
|Alternate universe Planetary!?|
|Final issue wraparound cover|
|It's a strange world. Let's keep it that way.|
TO BUY and Recommendations:
Thursday, January 1, 2015
It's a new year and I can't wait to see what changes happen in the comics industry this year! Even more great collections are coming out and I look forward to reviewing them.
Mike & TPB Reviews
Mike & TPB Reviews